• A clean version of a leather Basketball ball without a logo.
• Quads and Triangles - Clean topology - Fully UV unwrapped - Non-Overlapping UV
Software
• Modeling and UV Mapping: Maya
• Texturing: Substance Painter and Photoshop
• Render Engine: V-Ray NEXT
Textures
• V-Ray NEXT (Metallic Roughness)
• 4K: Base Color
• 4K: Metallic
• 4K: Roughness
• 4K: Normal